My personal tabletop gaming collection is woeful. I have a bunch of classic family and some ancient trivia games, but nothing you would find in the modern enthusiasts' game closet. So I was SUPER excited to get Star Trek Road Trip for Christmas! |
After popping out all the phaser tokens and assembling the classic Trek character pieces, getting started was quick. The directions were pretty simple and the head-to-head dice roll battle mechanism was easy to pick up after a round or two of practice.
Much like Monopoly, you have a home base where you get phaser blast chips (like money) and an access card every time you pass 'Go'. You follow the flow of the board around, collecting or losing chips and picking up action or 50/50 cards as you roll. The real excitement begins once you get an access card to move into the inner path.
Much like Monopoly, you have a home base where you get phaser blast chips (like money) and an access card every time you pass 'Go'. You follow the flow of the board around, collecting or losing chips and picking up action or 50/50 cards as you roll. The real excitement begins once you get an access card to move into the inner path.
There you encounter 'hostile planets' and you have to battle roll to collect one of each of the four resource tokens. As resource chips run low and you have to make a run to home base to secure your cargo, that's when things can get 'nasty.' Remember those action cards you've been collecting? Yeah, it's time to use them to sabotage your opponents for extra turns, tokens, and avoid Federation Blockades.
Each card and space is clearly labeled about what you need to do, so the game moves quickly. It took us about an hour to play a round with 3 players. The maximum is four, so its not so good for larger group play. | RATING: B+ A - for ease of learning A - for setup B - for length of game play B - for replay-ability B - for fun! |